Friday, March 5, 2010

Steve Austin and Damage


Here's a recent image I worked on with the good folks at BLT & Associates. This version is a poster sized crop of the overall image which was built to also accomodate billboards as well.

Just to give you an idea of the work that went into this image Steve's head was stripped onto another body (there are 2 guys with a build like that? Yikes!). Detail was added to the neck showing more collar bone & muscle definition etc. Since the shot of Steve's head was pretty blurry & low res looking detail had to be added along with lots of sharpening. Thanks to Joseph at BLT for a new sharpening technique involving the HiPass filter and the Linear Light blending mode. Cool new trick!

The background is built from various shots of crowds. Finally the smoke and color treatment was added overall to create the dark moodiness of the overall image.

Monday, February 15, 2010

Jeremy Cowart and the Blue Girl

As a digital artist/retoucher I love collaborating with photographers producing beautiful images like this one from Jeremy Cowart. From the dramatic backlighting he used to the inviting look in her eyes Jeremy created a great shot and it was a pleasure to work with him in creating the finished image shown here.




In working on this image with Jeremy I wanted to keep everything very subtle. The model had this beautiful, enchanting look and I loved the dramatic lighting Jeremy used to make her seem almost angelic. With such a great starting point I mostly worked on eliminating many of the stray, fly-away hairs that were highlighted by the backlighting or that ran over her eyes and face. I also worked on showing off her beautiful skin by smoothing out the extra texture picked up by the side lighting. Then I added just a little more light in her eyes and added just a touch of highlight to her lips.



Before -- After

Click here to see more of Jeremy's work.

Friday, January 29, 2010

Syncing ColorSettings or What's Safe about "Safe CMYK"?

A recent post to the APA Digital email list brought up an important topic I thought would be good to discuss here. When Adobe bundled their programs in the Creative Suite the idea was to make life easier for users. As all the programs now work together seamlessly the process of creating placing them in layouts and then printing those layouts should be easier than ever.

And with a thought to making Color Management just as easy Adobe enabled coordinating all the Color Management preferences through Bridge. But there is a big ‘Gotcha’ hiding here that could mean big problems for photographers and designers.

You see the problem lies in a preference nick-named “Safe CMYK”.

Normally “Safe CMYK” would sound like a good idea. But the question “Safe for Whom?” applies here. You see there are 2 sides of the equation: The Creative side (photographer-designer) and the Output side (printers). What’s safe for one is not necessarily safe for the other.

Safe CMYK was designed for the Output side of the equation. It's safe for the guy who runs the printing press because it will cause the fewest problems with the RIPs these guys use when outputting files on their presses.

But this same Safe CMYK setting also means if you’re not using a RIP you’re very likely going to see bad color on your own outputs.

The problem comes down to this, Safe CMYK tells InDesign and Illustrator to ignore any profiles embedded in CMYK images that are used in those programs. This means these programs will now assume all your CMYK images are all set to the same profile as the default CMYK profile for the program.

So if your default CMYK profile is something like the commonly used “US Web Coated (SWOP) v2” but you used something like “US Sheetfed Coated v2” when creating an image that was placed in an InDesign layout when the layout is printed to the non-RIP controlled printer (ie and Epson inkjet) the colors could come out pretty far off from what you expected.

Not so safe now, eh?

Now the question comes down to: What to do?

Fortunately there is a simple answer that just takes a few steps I’ll outline here. Setting the preferences correctly for your Creative Suite programs will ensure your Color Management policies work the way you expect and you’ll get the results you’re looking for.

The way Adobe envisioned us synchronizing the Color Settings for all the Creative Suite programs is to use Bridge as the central place to set these preferences. By setting them here in Bridge all the Color Settings will be automatically set the same way which should ensure that colors look the same across all the various Creative Suite programs. If you go to Bridge and choose Edit>Creative Suite Color Settings you'll see a dialogue box like this:




Note that here I have North American Prepress 2 chosen. This choice is supposed to be good for users who are working with RGB and CMYK images in the US. The important thing to note here is the phrase "CMYK values are preserved". This is the 'Gotcha' I was mentioning earlier.

Bridge can still be used to "Sync" the Color Settings across the Creative Suite programs if you have a Color Settings File with the proper settings chosen. The catch here is that since the setting we're worried about is something InDesign and Illustrator use, not Photoshop, you have to make your Color Settings file in InDesign or Illustrator and then go back to Bridge to "Sync" the Creative Suite Color Settings.

Both InDesign and Illustrator work the same with regards to making this Color Settings file so let's take a look at how it's done in Illustrator. As with all the Creative Suite programs you can bring up the Color Settings dialogue by going to Edit>Color Settings. That will bring up a dialogue box like this:



You'll see the CMYK policy is set to "Preserve Numbers (Ignore Linked Profiles)". This is the dangerous side of "Safe CMYK" and means that any embedded CMYK profiles will be ignored. To fix this setting all you have to do is click on that setting and choose "Preserve Embedded Profiles" like shown here:




Now click on the "Save" button and give your new settings a name you'll remember. I called mine "Prepress 2 modified". Next go back to Bridge and bring up the Color Settings dialogue once again. Once you're there if you scroll down the list you'll see your new setting listed there. Below you can see where I have highlighted the file I made:



Now all you have to do is choose the new settings file, click on Apply and you're done.

Easy? Yes! More work than it should be? Definitely. But now that you know you'll be practicing truly "Safe CMYK" in no time.


Tuesday, January 5, 2010

First Things First

As an artist some issues such as Workflow tend to come across as being stuffy and boring. How many of us just want to get in and start working on creating something really cool? That's where the real fun is, right?

But running around in circles isn't much fun either. I'm thinking here of the times we jump right into the image adding color corrections, maybe a few effects etc. And then later decide to do the more boring spotting retouching out the little dust specks and stray hairs etc that are always somewhere in the photo.

The problem is what happens when we decide we need to go back and tweak the color, or change one of the effects. If you've done the retouching after those steps odds are you're going to have to do it all again because changing the image below changes the way your retouching blends in.

I see students and even intermediate level artists do this all the time. And it becomes one of the reasons why they hate the spotting and cleanup work all the more.

This is where the idea of Workflow comes in. If we keep in mind Stephen Covey's reminder "First Things First" and do the boring retouching/cleanup first we'd avoid that running around in circles and have more fun working on the cool parts of the image.

So my suggestion here is to get down and do the the basic, necessary parts first. This means starting off by doing the spotting and cleanup first then move on to creating clean masks for those parts you're going to need masks for, (how many times have you had to repair 4 or 5 copies of a bad mask?). And then going on to the fun stuff.

A little work here to start of goes a long way towards making all the work flow much easier. And you'll find you're having more fun along the way too.

Hmmmm.... maybe Covey had a pretty good idea, eh?

Tuesday, November 10, 2009

Pserpective Grids in Photoshop

Illustrators often will draw out perspective lines when beginning a complex illustration to help them keep everything looking just right.

The old way involves defining the vanishing point and then drawing a series of lines all intersecting and passing through that vanishing point. While effective this could be somewhat of a time consuming process.

Then while working with one of my students I recently discovered this great little trick for using Photoshop's Vanishing Point filter to render perspective lines. Now whenever I need them Perspective Lines are just a few clicks away.

To show you how easy it is take a look at this image of New York's Public Library:

The perspective on this shot is pretty exaggerated, but that just helps illustrate my point. If I wanted to add something to the front of the library, or maybe add another building next to it it would be a big help to have some guides that showed me how the vanishing point lines lay in proper perspective.

Now I know one of the common uses for the Vanishing Point filter is to be able to clone and paste things in while keeping the proper perspective. But using the Vanishing Point filter only works well if the object I'm pasting in is "straight" to begin with.

Suppose the new building I want to add already has some perspective happening in the shot? This is where some guides showing me the correct perspective could be really helpful. And luckily that's something the Vanishing Point filter can easily do.

By just following a few easy steps we can have those guides on a separate filter ready to help us keep everything looking right.

Step 1) Make a new layer so you have a place for the Perspective Grid to go. (Hint: give this layer a name that makes it easy to remember what it is.)

Step 2) Make this new layer the active layer by clicking on it in the Layers palette. Then go to Filter>Vanishing Point to bring up the Vanishing Point window.

Step 3) Using the Create Plane tool define a plane that follows the plane you want the perspective lines to follow. (I used the corners of the banner as an easy way to define the plane for the front of the library.)

Step 4) Once your plane has been defined expand it out to fill the necessary area by clicking on the handles in the middle of each side of your plane and dragging them out until they cover the area you need.

Step 5) Now here is the magic part: Looking at the menu bar in the Vanishing Point filter you'll notice a small icon that looks like 3 short horizontal lines with a tine triangle just to the left of those lines. Clicking on this brings up a submenu like this:























Here is a close-up of that submenu:






See where I've highlighted the "Render Grids to Photoshop" option? If you choose this and then apply the filter by clicking on "OK" in the upper right corner of the filter window Photoshop will now render out those grids to that new layer you made just before bringing up the filter. You should get something looking like this:




And now all you need to do when adding that new building is to make sure the lines of the new building follow the lines in the grid and you'll have everything following the same perspective.

Cool, eh?

Monday, October 19, 2009

Cafe: The Land of Flavors

Earlier this year Dennis worked on a campaign with photographer Richard Radstone featuring surrealistic scenes representing different regions in Colombia. This image highlights the coffee growing region that is known the world over for the great flavor of the coffee it produces.


AC-Cafe

In building this image Dennis began with a sky he had shot while on a trip to Lake Powell. Then he added in stock elements of the hills covered in coffee trees being careful to blend in the edges around the trees. Next he created the foreground by combining Richard's shot of a grassy meadow with the coffee cups and the model shot in the studio. Finally the rainbow steam was composed by adding shots of smoke with a rainbow gradient to get the colorful effect the client wanted. After retouching the model and removing a few extra wrinkles from his shirt the image was ready to go.

Here is a before and after image showing some of the elements used in creating the final image.

RR-Ad-Cafe-Before-Aftr-sidebyside

Thursday, August 27, 2009

Quick Tip: Checking your Masks

Of all the skills needed in doing High End Retouching, (or "Finishing" as they call it in the movie poster biz), masking is among the most basic and essential. When combining several images together a mask is used to determine what parts of the image are kept and which are not seen so the quality of your mask will have a big effect on the final image.

Think of it this way if you were going to add this palm frond to an image you'd want to make sure only the frond itself showed so you wouldn't have any of the background or the guy messing up the image.



One quick way to make a mask for something like this is to copy one of the channels from the image and manipulate the contrast in the copied channel to make sure the background is separated from the frond.

A quick look at the Red, Green and Blue channels told me the Blue channel would make an easy starting point and so after copying that channel and Curves, (my favorite tool for this), I pushed the Black and White points over to get this:

Pretty easy, eh?

Before moving ahead, in order to work correctly there are a couple of things we need the mask to do properly:

1) The edges have to have the right amount of contrast to them to make it look right. If the edges are too hard it'll look cutout, and if they are too soft the image will look mushy and out of place.

2) The parts of the mask that are supposesd to be White need to be completely White and not have any 'dirty' specks. And the Black areas need to be completely Black and not have any 'holes'.

If the mask has parts that are not clean you'll see holes in the palm that don't belong there, or you'll see flecks of the background showing up in unexpected places. Hunting these mistakes down can be a time consuming hassle.

So here's the long promised Tip: Use the Curves tool to double check the White and Black parts of the mask. Basically the idea is to make the mask as you think it needs to be, with the edges adjusted to the right hardness, then once again open up the Curves tool and push the White and Black points way over like these examples below:




In the top example I temporarily moved the Black point way over to the left so I could check to see if there was any 'dirt' in the Whites of the mask. And sure enough there was quite a bit on the left side of the image.

And in the lower example I moved the White point way over to the right to check for any 'holes' in the black areas. Once again there was some in the middle part of the frond.

Note: An important thing to remember is that you're only using this method to check your masks, be careful NOT TO APPLY these extreme Curves to your mask. You're only looking for any problems that will need to be fixed.

Now that I knew where the problem areas were I could solve them using any of several ways, usually some combination of pushing the White and Black points over just enough along with some painting using the Brush tool to finish up the job.

The key is by temporarily exaggerating the Whites and Blacks of the mask you can see where the problems are and solve them before they become something more bothersome like unexplained specks on your beautiful composited images.

Until my next post Happy Masking!